Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.
Shortsword - phy
Burden: One-Handed
Attack: Melee Agility d8 phy
Paired: +2 to primary weapon damage to targets within Melee range
Round Shield - phy
Burden: One-Handed
Attack: Melee Strength d4 phy
Protective: +1 to Armor Score
Tower Shield - phy
Burden: One-Handed
Attack: Melee Strength d6 phy
Barrier: +2 to Armor Score; −1 to Evasion
Small Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8 phy
Paired: +2 to primary weapon damage to targets within Melee range
Whip - phy
Burden: One-Handed
Attack: Very Close Presence d6 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Grappler - phy
Burden: One-Handed
Attack: Close Finesse d6 phy
Hooked: On a successful attack, you can pull the target into Melee range.
Hand Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+1 phy
Improved Shortsword - phy
Burden: One-Handed
Attack: Melee Agility d8+2 phy
Paired: +3 to primary weapon damage to targets within Melee range
Improved Round Shield - phy
Burden: One-Handed
Attack: Melee Strength d4+2 phy
Protective: +2 to Armor Score
Improved Tower Shield - phy
Burden: One-Handed
Attack: Melee Strength d6+2 phy
Barrier: +3 to Armor Score; −1 to Evasion
Improved Small Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+2 phy
Paired: +3 to primary weapon damage to targets within Melee range
Improved Whip - phy
Burden: One-Handed
Attack: Very Close Presence d6+2 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved Grappler - phy
Burden: One-Handed
Attack: Close Finesse d6+2 phy
Hooked: On a successful attack, you can pull the target into Melee range.
Improved Hand Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+3 phy
Spiked Shield - phy
Burden: One-Handed
Attack: Melee Strength d6+2 phy
Double : +1 to Armor Score; +1 to primary weapon damage within Melee range
Parrying Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d6+2 phy
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.
Returning Axe - phy
Burden: One-Handed
Attack: Close Agility d6+4 phy
Returning: When this weapon is thrown within its range, appears in your hand immediately after the attack.
Advanced Shortsword - phy
Burden: One-Handed
Attack: Melee Agility d8+4 phy
Paired: +4 to primary weapon damage to targets within
Melee range Advanced Round Shield - phy
Burden: One-Handed
Attack: Melee Strength d4+4 phy
Protective: +3 to Armor Score
Advanced Tower Shield - phy
Burden: One-Handed
Attack: Melee Strength d6+4 phy
Barrier: +4 to Armor Score; −1 to Evasion
Advanced Small Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+4 phy
Paired: +4 to primary weapon damage to targets within Melee range
Advanced Whip - phy
Burden: One-Handed
Attack: Very Close Presence d6+4 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Advanced Grappler - phy
Burden: One-Handed
Attack: Close Finesse d6+4 phy
Hooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+5 phy
Buckler - phy
Burden: One-Handed
Attack: Melee Agility d4+4 phy
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.
Powered Gauntlet - phy
Burden: One-Handed
Attack: Close Knowledge d6+4 phy
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Hand Sling - phy
Burden: One-Handed
Attack: Very Far Finesse d6+4 phy
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.
Legendary Shortsword - phy
Burden: One-Handed
Attack: Melee Agility d8+6 phy
Paired: +5 to primary weapon damage to targets within Melee range
Legendary Round Shield - phy
Burden: One-Handed
Attack: Melee Strength d4+6 phy
Protective: +4 to Armor Score
Legendary Tower Shield - phy
Burden: One-Handed
Attack: Melee Strength d6+6 phy
Barrier: +5 to Armor Score; −1 to Evasion.
Legendary Small Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+6 phy
Paired: +5 to primary weapon damage to targets within Melee range
Legendary Whip - phy
Burden: One-Handed
Attack: Very Close Presence d6+6 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Legendary Grappler - phy
Burden: One-Handed
Attack: Close Finesse d6+6 phy
Hooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+7 phy
Braveshield - phy
Burden: One-Handed
Attack: Melee Agility d4+6 phy
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle Claws - phy
Burden: One-Handed
Attack: Melee Strength d6+8 phy
Doubled : When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Primer Shard - phy
Burden: One-Handed
Attack: Very Close Instinct d4 phy
Locked : On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.