Equipments

Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.

Filters

Tier 1

Shortsword - phy

Burden: One-Handed
Attack: Melee Agility d8 phy
Paired: +2 to primary weapon damage to targets within Melee range

Round Shield - phy

Burden: One-Handed
Attack: Melee Strength d4 phy
Protective: +1 to Armor Score

Tower Shield - phy

Burden: One-Handed
Attack: Melee Strength d6 phy
Barrier: +2 to Armor Score; −1 to Evasion

Small Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8 phy
Paired: +2 to primary weapon damage to targets within Melee range

Whip - phy

Burden: One-Handed
Attack: Very Close Presence d6 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Grappler - phy

Burden: One-Handed
Attack: Close Finesse d6 phy
Hooked: On a successful attack, you can pull the target into Melee range.

Hand Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+1 phy

Tier 2

Improved Shortsword - phy

Burden: One-Handed
Attack: Melee Agility d8+2 phy
Paired: +3 to primary weapon damage to targets within Melee range

Improved Round Shield - phy

Burden: One-Handed
Attack: Melee Strength d4+2 phy
Protective: +2 to Armor Score

Improved Tower Shield - phy

Burden: One-Handed
Attack: Melee Strength d6+2 phy
Barrier: +3 to Armor Score; −1 to Evasion

Improved Small Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+2 phy
Paired: +3 to primary weapon damage to targets within Melee range

Improved Whip - phy

Burden: One-Handed
Attack: Very Close Presence d6+2 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Improved Grappler - phy

Burden: One-Handed
Attack: Close Finesse d6+2 phy
Hooked: On a successful attack, you can pull the target into Melee range.

Improved Hand Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+3 phy

Spiked Shield - phy

Burden: One-Handed
Attack: Melee Strength d6+2 phy
Double : +1 to Armor Score; +1 to primary weapon damage within Melee range

Parrying Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d6+2 phy
Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.

Returning Axe - phy

Burden: One-Handed
Attack: Close Agility d6+4 phy
Returning: When this weapon is thrown within its range, appears in your hand immediately after the attack.

Tier 3

Advanced Shortsword - phy

Burden: One-Handed
Attack: Melee Agility d8+4 phy
Paired: +4 to primary weapon damage to targets within

Melee range Advanced Round Shield - phy

Burden: One-Handed
Attack: Melee Strength d4+4 phy
Protective: +3 to Armor Score

Advanced Tower Shield - phy

Burden: One-Handed
Attack: Melee Strength d6+4 phy
Barrier: +4 to Armor Score; −1 to Evasion

Advanced Small Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+4 phy
Paired: +4 to primary weapon damage to targets within Melee range

Advanced Whip - phy

Burden: One-Handed
Attack: Very Close Presence d6+4 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Advanced Grappler - phy

Burden: One-Handed
Attack: Close Finesse d6+4 phy
Hooked: On a successful attack, you can pull the target into Melee range.

Advanced Hand Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+5 phy

Buckler - phy

Burden: One-Handed
Attack: Melee Agility d4+4 phy
Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.

Powered Gauntlet - phy

Burden: One-Handed
Attack: Close Knowledge d6+4 phy
Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

Hand Sling - phy

Burden: One-Handed
Attack: Very Far Finesse d6+4 phy
Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

Tier 4

Legendary Shortsword - phy

Burden: One-Handed
Attack: Melee Agility d8+6 phy
Paired: +5 to primary weapon damage to targets within Melee range

Legendary Round Shield - phy

Burden: One-Handed
Attack: Melee Strength d4+6 phy
Protective: +4 to Armor Score

Legendary Tower Shield - phy

Burden: One-Handed
Attack: Melee Strength d6+6 phy
Barrier: +5 to Armor Score; −1 to Evasion.

Legendary Small Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+6 phy
Paired: +5 to primary weapon damage to targets within Melee range

Legendary Whip - phy

Burden: One-Handed
Attack: Very Close Presence d6+6 phy
Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Legendary Grappler - phy

Burden: One-Handed
Attack: Close Finesse d6+6 phy
Hooked: On a successful attack, you can pull the target into Melee range.

Legendary Hand Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+7 phy

Braveshield - phy

Burden: One-Handed
Attack: Melee Agility d4+6 phy
Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

Knuckle Claws - phy

Burden: One-Handed
Attack: Melee Strength d6+8 phy
Doubled : When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

Primer Shard - phy

Burden: One-Handed
Attack: Very Close Instinct d4 phy
Locked : On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.