Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.
Improved Gambeson Armor
Base Thresholds: 7/16
Base Score: 4
Flexible: +1 to Evasion
Improved Leather Armor
Base Thresholds: 9/20
Base Score: 4
Improved Chainmail Armor
Base Thresholds: 11/24
Base Score: 5
Heavy: −1 to Evasion
Improved Full Plate Armor
Base Thresholds: 13/28
Base Score: 5
Very : −2 to Evasion; −1 to Agility
Elundrian Chain Armor
Base Thresholds: 9/21
Base Score: 4
Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor
Base Thresholds: 9/21
Base Score: 4
Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Irontree Breastplate Armor
Base Thresholds: 9/20
Base Score: 4
Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Runetan Floating Armor
Base Thresholds: 9/20
Base Score: 4
Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor
Base Thresholds: 8/18
Base Score: 5
Quiet: You gain a +2 bonus to rolls you make to move silently.
Rosewild Armor
Base Thresholds: 11/23
Base Score: 5
Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
Advanced Gambeson Armor
Base Thresholds: 9/23
Base Score: 5
Flexible: +1 to Evasion
Advanced Leather Armor
Base Thresholds: 11/27
Base Score: 5
Advanced Chainmail Armor
Base Thresholds: 13/31
Base Score: 6
Heavy: −1 to Evasion
Advanced Full Plate Armor
Base Thresholds: 15/35
Base Score: 6
Very : −2 to Evasion; −1 to Agility
Bellamoi Fine Armor
Base Thresholds: 11/27
Base Score: 5
Gilded: +1 to Presence
Dragonscale Armor
Base Thresholds: 11/27
Base Score: 5
Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Spiked Plate Armor
Base Thresholds: 10/25
Base Score: 5
Sharp: On a successful attack against a target within Melee range, add d4 to the damage roll.
Bladefare Armor
Base Thresholds: 16/39
Base Score: 6
Physical: You can’t mark an Armor Slot to reduce magic damage.
Monett’s Cloak
Base Thresholds: 16/39
Base Score: 6
Magic: You can’t mark an Armor Slot to reduce physical damage.
Runes of Fortification
Base Thresholds: 17/43
Base Score: 6
Painful: Each time you mark an Armor Slot, you must mark a Stress.
Legendary Gambeson Armor
Base Thresholds: 11/32
Base Score: 6
Flexible: +1 to Evasion
Legendary Leather Armor
Base Thresholds: 13/36
Base Score: 6
Legendary Chainmail Armor
Base Thresholds: 15/40
Base Score: 7
Heavy: −1 to Evasion
Legendary Full Plate Armor
Base Thresholds: 17/44
Base Score: 7
Very : −2 to Evasion; −1 to Agility
Dunamis Silkchain
Base Thresholds: 13/36
Base Score: 7
Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Channeling Armor
Base Thresholds: 13/36
Base Score: 5
Channeling: +1 to Spellcast Rolls
Emberwoven Armor
Base Thresholds: 13/36
Base Score: 6
Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor
Base Thresholds: 15/40
Base Score: 4
Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Veritas Opal Armor
Base Thresholds: 13/36
Base Score: 6
Truthseeking: This armor glows when another creature within Close range tells a lie.
Savior Chainmail
Base Thresholds: 18/48
Base Score: 8
Difficult: −1 to all character traits and Evasion