Equipments

Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.

Filters

Tier 1

Gambeson Armor

Base Thresholds: 5/11
Base Score: 3
Flexible: +1 to Evasion

Leather Armor

Base Thresholds: 6/13
Base Score: 3

Chainmail Armor

Base Thresholds: 7/15
Base Score: 4
Heavy: −1 to Evasion

Full Plate Armor

Base Thresholds: 8/17
Base Score: 4
Very Heavy: −2 to Evasion; −1 to Agility

Tier 2

Improved Gambeson Armor

Base Thresholds: 7/16
Base Score: 4
Flexible: +1 to Evasion

Improved Leather Armor

Base Thresholds: 9/20
Base Score: 4

Improved Chainmail Armor

Base Thresholds: 11/24
Base Score: 5
Heavy: −1 to Evasion

Improved Full Plate Armor

Base Thresholds: 13/28
Base Score: 5
Very : −2 to Evasion; −1 to Agility

Elundrian Chain Armor

Base Thresholds: 9/21
Base Score: 4
Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.

Harrowbone Armor

Base Thresholds: 9/21
Base Score: 4
Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.

Irontree Breastplate Armor

Base Thresholds: 9/20
Base Score: 4
Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.

Runetan Floating Armor

Base Thresholds: 9/20
Base Score: 4
Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.

Tyris Soft Armor

Base Thresholds: 8/18
Base Score: 5
Quiet: You gain a +2 bonus to rolls you make to move silently.

Rosewild Armor

Base Thresholds: 11/23
Base Score: 5
Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.

Tier 3

Advanced Gambeson Armor

Base Thresholds: 9/23
Base Score: 5
Flexible: +1 to Evasion

Advanced Leather Armor

Base Thresholds: 11/27
Base Score: 5

Advanced Chainmail Armor

Base Thresholds: 13/31
Base Score: 6
Heavy: −1 to Evasion

Advanced Full Plate Armor

Base Thresholds: 15/35
Base Score: 6
Very : −2 to Evasion; −1 to Agility

Bellamoi Fine Armor

Base Thresholds: 11/27
Base Score: 5
Gilded: +1 to Presence

Dragonscale Armor

Base Thresholds: 11/27
Base Score: 5
Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.

Spiked Plate Armor

Base Thresholds: 10/25
Base Score: 5
Sharp: On a successful attack against a target within Melee range, add d4 to the damage roll.

Bladefare Armor

Base Thresholds: 16/39
Base Score: 6
Physical: You can’t mark an Armor Slot to reduce magic damage.

Monett’s Cloak

Base Thresholds: 16/39
Base Score: 6
Magic: You can’t mark an Armor Slot to reduce physical damage.

Runes of Fortification

Base Thresholds: 17/43
Base Score: 6
Painful: Each time you mark an Armor Slot, you must mark a Stress.

Tier 4

Legendary Gambeson Armor

Base Thresholds: 11/32
Base Score: 6
Flexible: +1 to Evasion

Legendary Leather Armor

Base Thresholds: 13/36
Base Score: 6

Legendary Chainmail Armor

Base Thresholds: 15/40
Base Score: 7
Heavy: −1 to Evasion

Legendary Full Plate Armor

Base Thresholds: 17/44
Base Score: 7
Very : −2 to Evasion; −1 to Agility

Dunamis Silkchain

Base Thresholds: 13/36
Base Score: 7
Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.

Channeling Armor

Base Thresholds: 13/36
Base Score: 5
Channeling: +1 to Spellcast Rolls

Emberwoven Armor

Base Thresholds: 13/36
Base Score: 6
Burning: When an adversary attacks you within Melee range, they mark a Stress.

Full Fortified Armor

Base Thresholds: 15/40
Base Score: 4
Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.

Veritas Opal Armor

Base Thresholds: 13/36
Base Score: 6
Truthseeking: This armor glows when another creature within Close range tells a lie.

Savior Chainmail

Base Thresholds: 18/48
Base Score: 8
Difficult: −1 to all character traits and Evasion