Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.
Broadsword - phy
Burden: One-Handed
Attack: Melee Agility d8 phy
Reliable: +1 to attack rolls
Longsword - phy
Burden: Two-Handed
Attack: Melee Agility d10+3 phy
Battleaxe - phy
Burden: Two-Handed
Attack: Melee Strength d10+3 phy
Greatsword - phy
Burden: Two-Handed
Attack: Melee Strength d10+3 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Mace - phy
Burden: One-Handed
Attack: Melee Strength d8+1 phy
Warhammer - phy
Burden: Two-Handed
Attack: Melee Strength d12+3 phy
Heavy: −1 to Evasion
Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+1 phy
Quarterstaff - phy
Burden: Two-Handed
Attack: Melee Instinct d10+3 phy
Cutlass - phy
Burden: One-Handed
Attack: Melee Presence d8+1 phy
Rapier - phy
Burden: One-Handed
Attack: Melee Presence d8 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Halberd - phy
Burden: Two-Handed
Attack: Very Close Strength d10+2 phy
Cumbersome: −1 to Finesse
Spear - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+3 phy
Shortbow - phy
Burden: Two-Handed
Attack: Far Agility d6+3 phy
Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+1 phy
Longbow - phy
Burden: Two-Handed
Attack: Very Far Agility d8+3 phy
Cumbersome: −1 to Finesse
Arcane Gauntlets - mag
Burden: Two-Handed
Attack: Melee Strength d10+3 mag
Hallowed Axe - mag
Burden: One-Handed
Attack: Melee Strength d8+1 mag
Glowing Rings - mag
Burden: Two-Handed
Attack: Very Close Agility d10+2 mag
Hand Runes - mag
Burden: One-Handed
Attack: Very Close Instinct d10 mag
Returning Blade - mag
Burden: One-Handed
Attack: Close Finesse d8 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Shortstaff - mag
Burden: One-Handed
Attack: Close Instinct d8+1 mag
Dualstaff - mag
Burden: Two-Handed
Attack: Far Instinct d6+3 mag
Scepter - mag
Burden: Two-Handed
Attack: Far Presence d6 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Wand - mag
Burden: One-Handed
Attack: Far Knowledge d6+1 mag
Greatstaff - mag
Burden: Two-Handed
Attack: Very Far Knowledge d6 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Light-Frame Wheelchair - phy
Burden: One-Handed
Attack: Melee Agility d8 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Heavy-Frame Wheelchair - phy
Burden: Two-Handed
Attack: Melee Strength d12+3 phy
Heavy: −1 to Evasion.
Arcane-Frame Wheelchair - mag
Burden: One-Handed
Attack: Far Strength d6 mag
Reliable: +1 to attack rolls.
Improved Broadsword - phy
Burden: One-Handed
Attack: Melee Agility d8+3 phy
Reliable: +1 to attack rolls
Improved Longsword - phy
Burden: Two-Handed
Attack: Melee Agility d10+6 phy
Improved Battleaxe - phy
Burden: Two-Handed
Attack: Melee Strength d10+6 phy
Improved Greatsword - phy
Burden: Two-Handed
Attack: Melee Strength d10+6 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved Mace - phy
Burden: One-Handed
Attack: Melee Strength d8+4 phy
Improved Warhammer - phy
Burden: Two-Handed
Attack: Melee Strength d12+6 phy
Heavy: −1 to Evasion
Improved Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+4 phy
Improved Quarterstaff - phy
Burden: Two-Handed
Attack: Melee Instinct d10+6 phy
Improved Cutlass - phy
Burden: One-Handed
Attack: Melee Presence d8+4 phy
Improved Rapier - phy
Burden: One-Handed
Attack: Melee Presence d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Halberd - phy
Burden: Two-Handed
Attack: Very Close Strength d10+5 phy
Cumbersome: −1 to Finesse
Improved Spear - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+6 phy
Improved Shortbow - phy
Burden: Two-Handed
Attack: Far Agility d6+6 phy
Improved Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+4 phy
Improved Longbow - phy
Burden: Two-Handed
Attack: Very Far Agility d8+6 phy
Cumbersome: −1 to Finesse
Gilded Falchion - phy
Burden: One-Handed
Attack: Melee Strength d10+4 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Knuckle Blades - phy
Burden: Two-Handed
Attack: Melee Strength d10+6 phy
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Urok Broadsword - phy
Burden: One-Handed
Attack: Melee Finesse d8+3 phy
Deadly: When you deal Severe damage, the target must mark an additional HP.
Bladed Whip - phy
Burden: One-Handed
Attack: Very Close Agility d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Steelforged Halberd - phy
Burden: Two-Handed
Attack: Very Close Strength d8+4 phy
Scary: On a successful attack, the target must mark a Stress.
War Scythe - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+5 phy
Reliable: +1 to attack rolls
Blunderbuss - phy
Burden: Two-Handed
Attack: Close Finesse d8+6 phy
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Greatbow - phy
Burden: Two-Handed
Attack: Far Strength d6+6 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair Bow - phy
Burden: Two-Handed
Attack: Very Far Agility d6+5 phy
Reliable: +1 to attack rolls
Improved Arcane Gauntlets - mag
Burden: Two-Handed
Attack: Melee Strength d10+6 mag
Improved Hallowed Axe - mag
Burden: One-Handed
Attack: Melee Strength d8+4 mag
Improved Glowing Rings - mag
Burden: Two-Handed
Attack: Very Close Agility d10+5 mag
Improved Hand Runes - mag
Burden: One-Handed
Attack: Very Close Instinct d10+3 mag
Improved Returning Blade - mag
Burden: One-Handed
Attack: Close Finesse d8+3 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved Shortstaff - mag
Burden: One-Handed
Attack: Close Instinct d8+4 mag
Improved Dualstaff - mag
Burden: Two-Handed
Attack: Far Instinct d6+6 mag
Improved Scepter - mag
Burden: Two-Handed
Attack: Far Presence d6+3 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved Wand - mag
Burden: One-Handed
Attack: Far Knowledge d6+4 mag
Improved Greatstaff - mag
Burden: Two-Handed
Attack: Very Far Knowledge d6+3 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ego Blade - mag
Burden: One-Handed
Attack: Melee Agility d12+4 mag
Pompous: You must have a Presence of 0 or lower to use this weapon.
Casting Sword - mag
Burden: Two-Handed
Attack: Melee Strength d10+4 mag
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring Dagger - mag
Burden: One-Handed
Attack: Melee Finesse d8+4 mag
Scary: On a successful attack, the target must mark a Stress.
Hammer of Exota - mag
Burden: Two-Handed
Attack: Melee Instinct d8+6 mag
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Yutari Bloodbow - mag
Burden: Two-Handed
Attack: Far Finesse d6+4 mag
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Elder Bow - mag
Burden: Two-Handed
Attack: Far Instinct d6+4 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Scepter of Elias - mag
Burden: One-Handed
Attack: Far Presence d6+3 mag
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Wand of Enthrallment - mag
Burden: One-Handed
Attack: Far Presence d6+4 mag
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Keeper's Staff - mag
Burden: Two-Handed
Attack: Far Knowledge d6+4 mag
Reliable: +1 to attack rolls
Improved Light-Frame Wheelchair - phy
Burden: One-Handed
Attack: Melee Agility d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Heavy-Frame Wheelchair - phy
Burden: Two-Handed
Attack: Melee Strength d12+6 phy
Heavy: −1 to Evasion
Improved Arcane-Frame Wheelchair - mag
Burden: One-Handed
Attack: Far Spellcast d6+3 mag
Reliable: +1 to attack rolls
Advanced Broadsword - phy
Burden: One-Handed
Attack: Melee Agility d8+6 phy
Reliable: +1 to attack rolls
Advanced Longsword - phy
Burden: Two-Handed
Attack: Melee Agility d10+9 phy
Advanced Battleaxe - phy
Burden: Two-Handed
Attack: Melee Strength d10+9 phy
Advanced Greatsword - phy
Burden: Two-Handed
Attack: Melee Strength d10+9 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced Mace - phy
Burden: One-Handed
Attack: Melee Strength d8+7 phy
Advanced Warhammer - phy
Burden: Two-Handed
Attack: Melee Strength d12+9 phy
Heavy: −1 to Evasion
Advanced Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+7 phy
Advanced Quarterstaff - phy
Burden: Two-Handed
Attack: Melee Instinct d10+9 phy
Advanced Cutlass - phy
Burden: One-Handed
Attack: Melee Presence d8+7 phy
Advanced Rapier - phy
Burden: One-Handed
Attack: Melee Presence d8+6 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Halberd - phy
Burden: Two-Handed
Attack: Very Close Strength d10+8 phy
Cumbersome: −1 to Finesse
Advanced Spear - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+9 phy
Advanced Shortbow - phy
Burden: Two-Handed
Attack: Far Agility d6+9 phy
Advanced Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+7 phy
Advanced Longbow - phy
Burden: Two-Handed
Attack: Very Far Agility d8+9 phy
Cumbersome: −1 to Finesse
Flickerfly Blade - phy
Burden: One-Handed
Attack: Melee Agility d8+5 phy
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.
Bravesword - phy
Burden: Two-Handed
Attack: Melee Strength d12+7 phy
Brave: −1 to Evasion; +3 to Severe damage threshold
Hammer of Wrath - phy
Burden: Two-Handed
Attack: Melee Strength d10+7 phy
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Labrys Axe - phy
Burden: Two-Handed
Attack: Melee Strength d10+7 phy
Protective: +1 to Armor Score
Meridian Cutlass - phy
Burden: One-Handed
Attack: Melee Presence d10+5 phy
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable Saber - phy
Burden: One-Handed
Attack: Melee Presence d10+7 phy
Retractable: The blade can be hidden in the hilt to avoid detection.
Double Flail - phy
Burden: Two-Handed
Attack: Very Close Agility d10+8 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Talon Blades - phy
Burden: Two-Handed
Attack: Close Finesse d10+7 phy
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Black Powder Revolver - phy
Burden: One-Handed
Attack: Far Finesse d6+8 phy
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Spiked Bow - phy
Burden: Two-Handed
Attack: Very Far Agility d6+7 phy
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.
Advanced Arcane Gauntlets - mag
Burden: Two-Handed
Attack: Melee Strength d10+9 mag
Advanced Hallowed Axe - mag
Burden: One-Handed
Attack: Melee Strength d8+7 mag
Advanced Glowing Rings - mag
Burden: Two-Handed
Attack: Very Close Agility d10+8 mag
Advanced Hand Runes - mag
Burden: One-Handed
Attack: Very Close Instinct d10+6 mag
Advanced Returning Blade - mag
Burden: One-Handed
Attack: Close Finesse d8+6 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Advanced Shortstaff - mag
Burden: One-Handed
Attack: Close Instinct d8+7 mag
Advanced Dualstaff - mag
Burden: Two-Handed
Attack: Far Instinct d6+9 mag
Advanced Scepter - mag
Burden: Two-Handed
Attack: Far Presence d6+6 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.
Advanced Wand - mag
Burden: One-Handed
Attack: Far Knowledge d6+7 mag
Advanced Greatstaff - mag
Burden: Two-Handed
Attack: Very Far Knowledge d6+6 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Axe of Fortunis - mag
Burden: Two-Handed
Attack: Melee Strength d10+8 mag
Lucky: On a failed attack, you can mark a Stress to reroll your attack.
Blessed Anlace - mag
Burden: One-Handed
Attack: Melee Instinct d10+6 mag
Healing: During downtime, automatically clear a Hit Point.
Ghostblade - phy or mag
Burden: One-Handed
Attack: Melee Presence d10+7 phy or mag
Otherworldly: On a successful attack, you can deal physical or magic damage.
Runes of Ruination - mag
Burden: One-Handed
Attack: Very Close Knowledge d20+4 mag
Painful: Each time you make a successful attack, you must mark a Stress.
Widogast Pendant - mag
Burden: One-Handed
Attack: Close Knowledge d10+5 mag
Timebending: You choose the target of your attack after making your attack roll.
Gilded Bow - mag
Burden: Two-Handed
Attack: Far Finesse d6+7 mag
Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.
Firestaff - mag
Burden: Two-Handed
Attack: Far Instinct d6+7 mag
Burning: When you roll a 6 on a damage die, the target must mark a Stress.
Mage Orb - mag
Burden: One-Handed
Attack: Far Knowledge d6+7 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ilmari’s Rifle - mag
Burden: One-Handed
Attack: Very Far Finesse d6+6 mag
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Advanced Light-Frame Wheelchair - phy
Burden: One-Handed
Attack: Melee Agility d8+6 phy
Quick: When you make an attack, you can mark
Advanced Heavy-Frame Wheelchair - phy
Burden: Two-Handed
Attack: Melee Strength d12+9 phy
Heavy: −1 to Evasion
Advanced Arcane-Frame Wheelchair - mag
Burden: One-Handed
Attack: Far Spellcast d6+6 mag
Reliable: +1 to attack rolls
Legendary Broadsword - phy
Burden: One-Handed
Attack: Melee Agility d8+9 phy
Reliable: +1 to attack rolls
Legendary Longsword - phy
Burden: Two-Handed
Attack: Melee Agility d10+12 phy
Legendary Battleaxe - phy
Burden: Two-Handed
Attack: Melee Strength d10+12 phy
Legendary Greatsword - phy
Burden: Two-Handed
Attack: Melee Strength d10+12 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary Mace - phy
Burden: One-Handed
Attack: Melee Strength d8+10 phy
Legendary Warhammer - phy
Burden: Two-Handed
Attack: Melee Strength d12+12 phy
Heavy: −1 to Evasion
Legendary Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+10 phy
Legendary Quarterstaff - phy
Burden: Two-Handed
Attack: Melee Instinct d10+12 phy
Legendary Cutlass - phy
Burden: One-Handed
Attack: Melee Presence d8+10 phy
Legendary Rapier - phy
Burden: One-Handed
Attack: Melee Presence d8+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Halberd - phy
Burden: Two-Handed
Attack: Very Close Strength d10+11 phy
Cumbersome: −1 to Finesse
Legendary Spear - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+12 phy
Legendary Shortbow - phy
Burden: Two-Handed
Attack: Far Agility d6+12 phy
Legendary Crossbow - phy
Burden: One-Handed
Attack: Far Finesse d6+10 phy
Legendary Longbow - phy
Burden: Two-Handed
Attack: Very Far Agility d8+12 phy
Cumbersome: −1 to Finesse
Dual-Ended Sword - phy
Burden: Two-Handed
Attack: Melee Agility d10+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.
Impact Gauntlet - phy
Burden: One-Handed
Attack: Melee Strength d10+11 phy
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Sledge Axe - phy
Burden: Two-Handed
Attack: Melee Strength d12+13 phy
Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Curved Dagger - phy
Burden: One-Handed
Attack: Melee Finesse d8+9 phy
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Extended Polearm - phy
Burden: Two-Handed
Attack: Very Close Finesse d8+10 phy
Long: This weapon’s attack targets all adversaries in a line within range.
Swinging Ropeblade - phy
Burden: Two-Handed
Attack: Close Presence d8+9 phy
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Ricochet Axes - phy
Burden: Two-Handed
Attack: Far Agility d6+11 phy
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Aantari Bow - phy
Burden: Two-Handed
Attack: Far Finesse d6+11 phy
Reliable: +1 to attack rolls
Hand Cannon - phy
Burden: One-Handed
Attack: Very Far Finesse d6+12 phy
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.
Legendary Arcane Gauntlets - mag
Burden: Two-Handed
Attack: Melee Strength d10+12 mag
Legendary Hallowed Axe - mag
Burden: One-Handed
Attack: Melee Strength d8+10 mag
Legendary Glowing Rings - mag
Burden: Two-Handed
Attack: Very Close Agility d10+11 mag
Legendary Hand Runes - mag
Burden: One-Handed
Attack: Very Close Instinct d10+9 mag
Legendary Returning Blade - mag
Burden: One-Handed
Attack: Close Finesse d8+9 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary Shortstaff - mag
Burden: One-Handed
Attack: Close Instinct d8+10 mag
Legendary Dualstaff - mag
Burden: Two-Handed
Attack: Far Instinct d8+12 mag
Legendary Scepter - mag
Burden: Two-Handed
Attack: Far Presence d6+9 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary Wand - mag
Burden: One-Handed
Attack: Far Knowledge d6+10 mag
Legendary Greatstaff - mag
Burden: Two-Handed
Attack: Very Far Knowledge d6+9 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Sword of Light & Flame - mag
Burden: Two-Handed
Attack: Melee Strength d10+11 mag
Hot: This weapon cuts through solid material.
Siphoning Gauntlets - mag
Burden: Two-Handed
Attack: Melee Presence d10+9 mag
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Midas Scythe - mag
Burden: Two-Handed
Attack: Melee Knowledge d10+9 mag
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Floating Bladeshards - mag
Burden: One-Handed
Attack: Close Instinct d8+9 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Bloodstaff - mag
Burden: Two-Handed
Attack: Far Instinct d20+7 mag
Painful: Each time you make a successful attack, you must mark a Stress.
Thistlebow - mag
Burden: Two-Handed
Attack: Far Instinct d6+13 mag
Reliable: +1 to attack rolls Wand of Essek Knowledge Far d8+13 mag One-Handed Timebending: You can choose the target of your attack after making your attack roll.
Magus Revolver - mag
Burden: One-Handed
Attack: Very Far Finesse d6+13 mag
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Fusion Gloves - mag
Burden: Two-Handed
Attack: Very Far Knowledge d6+9 mag
Bonded: Gain a bonus to your damage rolls equal to your level.
Legendary Light-Frame Wheelchair - phy
Burden: One-Handed
Attack: Melee Agility d8+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range
Legendary Heavy-Frame Wheelchair - phy
Burden: Two-Handed
Attack: Melee Strength d12+12 phy
Heavy: −1 to Evasion
Legendary Arcane-Frame Wheelchair - mag
Burden: One-Handed
Attack: Far Spellcast d6+9 mag
Reliable: +1 to attack rolls