Equipments

Players can choose one Tier 1 primary weapon, secondary weapon and armor during character creation.
All magic weapons require a Spellcast trait.

Filters

Tier 1

Broadsword - phy

Burden: One-Handed
Attack: Melee Agility d8 phy
Reliable: +1 to attack rolls

Longsword - phy

Burden: Two-Handed
Attack: Melee Agility d10+3 phy

Battleaxe - phy

Burden: Two-Handed
Attack: Melee Strength d10+3 phy

Greatsword - phy

Burden: Two-Handed
Attack: Melee Strength d10+3 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Mace - phy

Burden: One-Handed
Attack: Melee Strength d8+1 phy

Warhammer - phy

Burden: Two-Handed
Attack: Melee Strength d12+3 phy
Heavy: −1 to Evasion

Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+1 phy

Quarterstaff - phy

Burden: Two-Handed
Attack: Melee Instinct d10+3 phy

Cutlass - phy

Burden: One-Handed
Attack: Melee Presence d8+1 phy

Rapier - phy

Burden: One-Handed
Attack: Melee Presence d8 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Halberd - phy

Burden: Two-Handed
Attack: Very Close Strength d10+2 phy
Cumbersome: −1 to Finesse

Spear - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+3 phy

Shortbow - phy

Burden: Two-Handed
Attack: Far Agility d6+3 phy

Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+1 phy

Longbow - phy

Burden: Two-Handed
Attack: Very Far Agility d8+3 phy
Cumbersome: −1 to Finesse

Arcane Gauntlets - mag

Burden: Two-Handed
Attack: Melee Strength d10+3 mag

Hallowed Axe - mag

Burden: One-Handed
Attack: Melee Strength d8+1 mag

Glowing Rings - mag

Burden: Two-Handed
Attack: Very Close Agility d10+2 mag

Hand Runes - mag

Burden: One-Handed
Attack: Very Close Instinct d10 mag

Returning Blade - mag

Burden: One-Handed
Attack: Close Finesse d8 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Shortstaff - mag

Burden: One-Handed
Attack: Close Instinct d8+1 mag

Dualstaff - mag

Burden: Two-Handed
Attack: Far Instinct d6+3 mag

Scepter - mag

Burden: Two-Handed
Attack: Far Presence d6 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

Wand - mag

Burden: One-Handed
Attack: Far Knowledge d6+1 mag

Greatstaff - mag

Burden: Two-Handed
Attack: Very Far Knowledge d6 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Light-Frame Wheelchair - phy

Burden: One-Handed
Attack: Melee Agility d8 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Heavy-Frame Wheelchair - phy

Burden: Two-Handed
Attack: Melee Strength d12+3 phy
Heavy: −1 to Evasion.

Arcane-Frame Wheelchair - mag

Burden: One-Handed
Attack: Far Strength d6 mag
Reliable: +1 to attack rolls.

Tier 2

Improved Broadsword - phy

Burden: One-Handed
Attack: Melee Agility d8+3 phy
Reliable: +1 to attack rolls

Improved Longsword - phy

Burden: Two-Handed
Attack: Melee Agility d10+6 phy

Improved Battleaxe - phy

Burden: Two-Handed
Attack: Melee Strength d10+6 phy

Improved Greatsword - phy

Burden: Two-Handed
Attack: Melee Strength d10+6 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Improved Mace - phy

Burden: One-Handed
Attack: Melee Strength d8+4 phy

Improved Warhammer - phy

Burden: Two-Handed
Attack: Melee Strength d12+6 phy
Heavy: −1 to Evasion

Improved Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+4 phy

Improved Quarterstaff - phy

Burden: Two-Handed
Attack: Melee Instinct d10+6 phy

Improved Cutlass - phy

Burden: One-Handed
Attack: Melee Presence d8+4 phy

Improved Rapier - phy

Burden: One-Handed
Attack: Melee Presence d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Improved Halberd - phy

Burden: Two-Handed
Attack: Very Close Strength d10+5 phy
Cumbersome: −1 to Finesse

Improved Spear - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+6 phy

Improved Shortbow - phy

Burden: Two-Handed
Attack: Far Agility d6+6 phy

Improved Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+4 phy

Improved Longbow - phy

Burden: Two-Handed
Attack: Very Far Agility d8+6 phy
Cumbersome: −1 to Finesse

Gilded Falchion - phy

Burden: One-Handed
Attack: Melee Strength d10+4 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Knuckle Blades - phy

Burden: Two-Handed
Attack: Melee Strength d10+6 phy
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Urok Broadsword - phy

Burden: One-Handed
Attack: Melee Finesse d8+3 phy
Deadly: When you deal Severe damage, the target must mark an additional HP.

Bladed Whip - phy

Burden: One-Handed
Attack: Very Close Agility d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Steelforged Halberd - phy

Burden: Two-Handed
Attack: Very Close Strength d8+4 phy
Scary: On a successful attack, the target must mark a Stress.

War Scythe - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+5 phy
Reliable: +1 to attack rolls

Blunderbuss - phy

Burden: Two-Handed
Attack: Close Finesse d8+6 phy
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Greatbow - phy

Burden: Two-Handed
Attack: Far Strength d6+6 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Finehair Bow - phy

Burden: Two-Handed
Attack: Very Far Agility d6+5 phy
Reliable: +1 to attack rolls

Improved Arcane Gauntlets - mag

Burden: Two-Handed
Attack: Melee Strength d10+6 mag

Improved Hallowed Axe - mag

Burden: One-Handed
Attack: Melee Strength d8+4 mag

Improved Glowing Rings - mag

Burden: Two-Handed
Attack: Very Close Agility d10+5 mag

Improved Hand Runes - mag

Burden: One-Handed
Attack: Very Close Instinct d10+3 mag

Improved Returning Blade - mag

Burden: One-Handed
Attack: Close Finesse d8+3 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Improved Shortstaff - mag

Burden: One-Handed
Attack: Close Instinct d8+4 mag

Improved Dualstaff - mag

Burden: Two-Handed
Attack: Far Instinct d6+6 mag

Improved Scepter - mag

Burden: Two-Handed
Attack: Far Presence d6+3 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.

Improved Wand - mag

Burden: One-Handed
Attack: Far Knowledge d6+4 mag

Improved Greatstaff - mag

Burden: Two-Handed
Attack: Very Far Knowledge d6+3 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Ego Blade - mag

Burden: One-Handed
Attack: Melee Agility d12+4 mag
Pompous: You must have a Presence of 0 or lower to use this weapon.

Casting Sword - mag

Burden: Two-Handed
Attack: Melee Strength d10+4 mag
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.

Devouring Dagger - mag

Burden: One-Handed
Attack: Melee Finesse d8+4 mag
Scary: On a successful attack, the target must mark a Stress.

Hammer of Exota - mag

Burden: Two-Handed
Attack: Melee Instinct d8+6 mag
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.

Yutari Bloodbow - mag

Burden: Two-Handed
Attack: Far Finesse d6+4 mag
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Elder Bow - mag

Burden: Two-Handed
Attack: Far Instinct d6+4 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Scepter of Elias - mag

Burden: One-Handed
Attack: Far Presence d6+3 mag
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.

Wand of Enthrallment - mag

Burden: One-Handed
Attack: Far Presence d6+4 mag
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.

Keeper's Staff - mag

Burden: Two-Handed
Attack: Far Knowledge d6+4 mag
Reliable: +1 to attack rolls

Improved Light-Frame Wheelchair - phy

Burden: One-Handed
Attack: Melee Agility d8+3 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Improved Heavy-Frame Wheelchair - phy

Burden: Two-Handed
Attack: Melee Strength d12+6 phy
Heavy: −1 to Evasion

Improved Arcane-Frame Wheelchair - mag

Burden: One-Handed
Attack: Far Spellcast d6+3 mag
Reliable: +1 to attack rolls

Tier 3

Advanced Broadsword - phy

Burden: One-Handed
Attack: Melee Agility d8+6 phy
Reliable: +1 to attack rolls

Advanced Longsword - phy

Burden: Two-Handed
Attack: Melee Agility d10+9 phy

Advanced Battleaxe - phy

Burden: Two-Handed
Attack: Melee Strength d10+9 phy

Advanced Greatsword - phy

Burden: Two-Handed
Attack: Melee Strength d10+9 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Advanced Mace - phy

Burden: One-Handed
Attack: Melee Strength d8+7 phy

Advanced Warhammer - phy

Burden: Two-Handed
Attack: Melee Strength d12+9 phy
Heavy: −1 to Evasion

Advanced Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+7 phy

Advanced Quarterstaff - phy

Burden: Two-Handed
Attack: Melee Instinct d10+9 phy

Advanced Cutlass - phy

Burden: One-Handed
Attack: Melee Presence d8+7 phy

Advanced Rapier - phy

Burden: One-Handed
Attack: Melee Presence d8+6 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Advanced Halberd - phy

Burden: Two-Handed
Attack: Very Close Strength d10+8 phy
Cumbersome: −1 to Finesse

Advanced Spear - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+9 phy

Advanced Shortbow - phy

Burden: Two-Handed
Attack: Far Agility d6+9 phy

Advanced Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+7 phy

Advanced Longbow - phy

Burden: Two-Handed
Attack: Very Far Agility d8+9 phy
Cumbersome: −1 to Finesse

Flickerfly Blade - phy

Burden: One-Handed
Attack: Melee Agility d8+5 phy
Sharpwing: Gain a bonus to your damage rolls equal to your Agility.

Bravesword - phy

Burden: Two-Handed
Attack: Melee Strength d12+7 phy
Brave: −1 to Evasion; +3 to Severe damage threshold

Hammer of Wrath - phy

Burden: Two-Handed
Attack: Melee Strength d10+7 phy
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.

Labrys Axe - phy

Burden: Two-Handed
Attack: Melee Strength d10+7 phy
Protective: +1 to Armor Score

Meridian Cutlass - phy

Burden: One-Handed
Attack: Melee Presence d10+5 phy
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.

Retractable Saber - phy

Burden: One-Handed
Attack: Melee Presence d10+7 phy
Retractable: The blade can be hidden in the hilt to avoid detection.

Double Flail - phy

Burden: Two-Handed
Attack: Very Close Agility d10+8 phy
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Talon Blades - phy

Burden: Two-Handed
Attack: Close Finesse d10+7 phy
Brutal: When you roll the maximum value on a damage die, roll an additional damage die.

Black Powder Revolver - phy

Burden: One-Handed
Attack: Far Finesse d6+8 phy
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Spiked Bow - phy

Burden: Two-Handed
Attack: Very Far Agility d6+7 phy
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Advanced Arcane Gauntlets - mag

Burden: Two-Handed
Attack: Melee Strength d10+9 mag

Advanced Hallowed Axe - mag

Burden: One-Handed
Attack: Melee Strength d8+7 mag

Advanced Glowing Rings - mag

Burden: Two-Handed
Attack: Very Close Agility d10+8 mag

Advanced Hand Runes - mag

Burden: One-Handed
Attack: Very Close Instinct d10+6 mag

Advanced Returning Blade - mag

Burden: One-Handed
Attack: Close Finesse d8+6 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Advanced Shortstaff - mag

Burden: One-Handed
Attack: Close Instinct d8+7 mag

Advanced Dualstaff - mag

Burden: Two-Handed
Attack: Far Instinct d6+9 mag

Advanced Scepter - mag

Burden: Two-Handed
Attack: Far Presence d6+6 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+4.

Advanced Wand - mag

Burden: One-Handed
Attack: Far Knowledge d6+7 mag

Advanced Greatstaff - mag

Burden: Two-Handed
Attack: Very Far Knowledge d6+6 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Axe of Fortunis - mag

Burden: Two-Handed
Attack: Melee Strength d10+8 mag
Lucky: On a failed attack, you can mark a Stress to reroll your attack.

Blessed Anlace - mag

Burden: One-Handed
Attack: Melee Instinct d10+6 mag
Healing: During downtime, automatically clear a Hit Point.

Ghostblade - phy or mag

Burden: One-Handed
Attack: Melee Presence d10+7 phy or mag
Otherworldly: On a successful attack, you can deal physical or magic damage.

Runes of Ruination - mag

Burden: One-Handed
Attack: Very Close Knowledge d20+4 mag
Painful: Each time you make a successful attack, you must mark a Stress.

Widogast Pendant - mag

Burden: One-Handed
Attack: Close Knowledge d10+5 mag
Timebending: You choose the target of your attack after making your attack roll.

Gilded Bow - mag

Burden: Two-Handed
Attack: Far Finesse d6+7 mag
Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead.

Firestaff - mag

Burden: Two-Handed
Attack: Far Instinct d6+7 mag
Burning: When you roll a 6 on a damage die, the target must mark a Stress.

Mage Orb - mag

Burden: One-Handed
Attack: Far Knowledge d6+7 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Ilmari’s Rifle - mag

Burden: One-Handed
Attack: Very Far Finesse d6+6 mag
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Advanced Light-Frame Wheelchair - phy

Burden: One-Handed
Attack: Melee Agility d8+6 phy
Quick: When you make an attack, you can mark

Advanced Heavy-Frame Wheelchair - phy

Burden: Two-Handed
Attack: Melee Strength d12+9 phy
Heavy: −1 to Evasion

Advanced Arcane-Frame Wheelchair - mag

Burden: One-Handed
Attack: Far Spellcast d6+6 mag
Reliable: +1 to attack rolls

Tier 4

Legendary Broadsword - phy

Burden: One-Handed
Attack: Melee Agility d8+9 phy
Reliable: +1 to attack rolls

Legendary Longsword - phy

Burden: Two-Handed
Attack: Melee Agility d10+12 phy

Legendary Battleaxe - phy

Burden: Two-Handed
Attack: Melee Strength d10+12 phy

Legendary Greatsword - phy

Burden: Two-Handed
Attack: Melee Strength d10+12 phy
Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.

Legendary Mace - phy

Burden: One-Handed
Attack: Melee Strength d8+10 phy

Legendary Warhammer - phy

Burden: Two-Handed
Attack: Melee Strength d12+12 phy
Heavy: −1 to Evasion

Legendary Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+10 phy

Legendary Quarterstaff - phy

Burden: Two-Handed
Attack: Melee Instinct d10+12 phy

Legendary Cutlass - phy

Burden: One-Handed
Attack: Melee Presence d8+10 phy

Legendary Rapier - phy

Burden: One-Handed
Attack: Melee Presence d8+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Legendary Halberd - phy

Burden: Two-Handed
Attack: Very Close Strength d10+11 phy
Cumbersome: −1 to Finesse

Legendary Spear - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+12 phy

Legendary Shortbow - phy

Burden: Two-Handed
Attack: Far Agility d6+12 phy

Legendary Crossbow - phy

Burden: One-Handed
Attack: Far Finesse d6+10 phy

Legendary Longbow - phy

Burden: Two-Handed
Attack: Very Far Agility d8+12 phy
Cumbersome: −1 to Finesse

Dual-Ended Sword - phy

Burden: Two-Handed
Attack: Melee Agility d10+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range.

Impact Gauntlet - phy

Burden: One-Handed
Attack: Melee Strength d10+11 phy
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.

Sledge Axe - phy

Burden: Two-Handed
Attack: Melee Strength d12+13 phy
Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.

Curved Dagger - phy

Burden: One-Handed
Attack: Melee Finesse d8+9 phy
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.

Extended Polearm - phy

Burden: Two-Handed
Attack: Very Close Finesse d8+10 phy
Long: This weapon’s attack targets all adversaries in a line within range.

Swinging Ropeblade - phy

Burden: Two-Handed
Attack: Close Presence d8+9 phy
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.

Ricochet Axes - phy

Burden: Two-Handed
Attack: Far Agility d6+11 phy
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.

Aantari Bow - phy

Burden: Two-Handed
Attack: Far Finesse d6+11 phy
Reliable: +1 to attack rolls

Hand Cannon - phy

Burden: One-Handed
Attack: Very Far Finesse d6+12 phy
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Legendary Arcane Gauntlets - mag

Burden: Two-Handed
Attack: Melee Strength d10+12 mag

Legendary Hallowed Axe - mag

Burden: One-Handed
Attack: Melee Strength d8+10 mag

Legendary Glowing Rings - mag

Burden: Two-Handed
Attack: Very Close Agility d10+11 mag

Legendary Hand Runes - mag

Burden: One-Handed
Attack: Very Close Instinct d10+9 mag

Legendary Returning Blade - mag

Burden: One-Handed
Attack: Close Finesse d8+9 mag
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

Legendary Shortstaff - mag

Burden: One-Handed
Attack: Close Instinct d8+10 mag

Legendary Dualstaff - mag

Burden: Two-Handed
Attack: Far Instinct d8+12 mag

Legendary Scepter - mag

Burden: Two-Handed
Attack: Far Presence d6+9 mag
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.

Legendary Wand - mag

Burden: One-Handed
Attack: Far Knowledge d6+10 mag

Legendary Greatstaff - mag

Burden: Two-Handed
Attack: Very Far Knowledge d6+9 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Sword of Light & Flame - mag

Burden: Two-Handed
Attack: Melee Strength d10+11 mag
Hot: This weapon cuts through solid material.

Siphoning Gauntlets - mag

Burden: Two-Handed
Attack: Melee Presence d10+9 mag
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.

Midas Scythe - mag

Burden: Two-Handed
Attack: Melee Knowledge d10+9 mag
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.

Floating Bladeshards - mag

Burden: One-Handed
Attack: Close Instinct d8+9 mag
Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

Bloodstaff - mag

Burden: Two-Handed
Attack: Far Instinct d20+7 mag
Painful: Each time you make a successful attack, you must mark a Stress.

Thistlebow - mag

Burden: Two-Handed
Attack: Far Instinct d6+13 mag
Reliable: +1 to attack rolls Wand of Essek Knowledge Far d8+13 mag One-Handed Timebending: You can choose the target of your attack after making your attack roll.

Magus Revolver - mag

Burden: One-Handed
Attack: Very Far Finesse d6+13 mag
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.

Fusion Gloves - mag

Burden: Two-Handed
Attack: Very Far Knowledge d6+9 mag
Bonded: Gain a bonus to your damage rolls equal to your level.

Legendary Light-Frame Wheelchair - phy

Burden: One-Handed
Attack: Melee Agility d8+9 phy
Quick: When you make an attack, you can mark a Stress to target another creature within range

Legendary Heavy-Frame Wheelchair - phy

Burden: Two-Handed
Attack: Melee Strength d12+12 phy
Heavy: −1 to Evasion

Legendary Arcane-Frame Wheelchair - mag

Burden: One-Handed
Attack: Far Spellcast d6+9 mag
Reliable: +1 to attack rolls