Grace is the domain of charisma. Through rapturous storytelling, charming spells, or a shroud of lies, those who channel this power define the realities of their adversaries, bending perception to their will. Grace offers its wielders raw magnetism and mastery over language. The Grace domain can be accessed by the Bard and Rogue classes.
Cards
Deft Deceiver
Level 1 Ability
Recall cost: 0
Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.
Enrapture
Level 1 Spell
Recall cost: 0
Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.
Inspirational Words
Level 1 Ability
Recall cost: 1
Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following options: • Your ally clears a Stress. • Your ally clears a Hit Point. • Your ally gains a Hope. When you take a long rest, clear all unspent tokens.