Not all innate magic users choose to hone their craft, but those who do can become powerful sorcerers. The gifts of these wielders are passed down through families, even if the family is unaware of or reluctant to practice them. A sorcerer’s abilities can range from the elemental to the illusionary and beyond, and many practitioners band together into collectives based on their talents. The act of becoming a formidable sorcerer is not the practice of acquiring power, but learning to cultivate and control the power one already possesses. The magic of a misguided or undisciplined sorcerer is a dangerous force indeed.
Hope Features
Volatile Magic: Spend 3 Hope to reroll any number of your damage dice on an attack that deals magic damage.
Class Features
Arcane Sense: You can sense the presence of magical people and objects within Close range.
Minor Illusion: Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.
Channel Raw Power: Once per long rest, you can place a domain card from your loadout into your vault and choose to either: • Gain Hope equal to the level of the card. • Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.
Subclasses
Play the Elemental Origin if you want to channel raw magic to take the shape of a particular element.
Spellcast: Instinct
Foundation Features
Elementalism: Choose one of the following elements at character creation: air, earth, fire, lightning, water. You can shape this element into harmless effects. Additionally, spend a Hope and describe how your control over this element helps an action roll you’re about to make, then either gain a +2 bonus to the roll or a +3 bonus to the roll’s damage.
Specialization Features
Natural Evasion: You can call forth your element to protect you from harm. When an attack roll against you succeeds, you can mark a Stress and describe how you use your element to defend you. When you do, roll a d6 and add its result to your Evasion against the attack.
Mastery Features
Trancendence: Once per long rest, you can transform into a physical manifestation of your element. When you do, describe your transformation and choose two of the following benefits to gain until your next rest: • +4 bonus to your Severe threshold • +1 bonus to a character trait of your choice • +1 bonus to your Proficiency • +2 bonus to your Evasion