Rogues are scoundrels, often in both attitude and practice. Broadly known as liars and thieves, the best among this class move through the world anonymously. Utilizing their sharp wits and blades, rogues trick their foes through social manipulation as easily as breaking locks, climbing through windows, or dealing underhanded blows. These masters of magical craft manipulate shadow and movement, adding an array of useful and deadly tools to their repertoire. Rogues frequently establish guilds to meet future accomplices, hire out jobs, and hone secret skills, proving that there’s honor among thieves for those who know where to look.
Hope Features
Rogue's Dodge: Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.
Class Features
Cloaked: Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.
Sneak Attack: When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.
Subclasses
Play the Syndicate if you want to have a web of contacts everywhere you go.
Spellcast: Finesse
Foundation Features
Well-Connected: When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list: • They owe me a favor, but they’ll be hard to find. • They’re going to ask for something in exchange. • They’re always in a great deal of trouble. • We used to be together. It’s a long story. • We didn’t part on great terms
Specialization Features
Contacts Everywhere: Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment: • They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires. • On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die. • The next time you deal damage, they snipe from the shadows, adding 2d8 to your damage roll.
Mastery Features
Reliable Backup: You can use your “Contacts Everywhere” feature three times per session. The following options are added to the list of benefits you can choose from when you use that feature: • When you mark 1 or more Hit Points, they can rush out to shield you, reducing the Hit Points marked by 1. • When you make a Presence Roll in conversation, they back you up. You can roll a d20 as your Hope Die.