Classes

Rangers are highly skilled hunters who, despite their martial abilities, rarely lend their skills to an army. Through mastery of the body and a deep understanding of the wilderness, rangers become sly tacticians, pursuing their quarry with cunning and patience. Many rangers track and fight alongside an animal companion with whom they’ve forged a powerful spiritual bond. By honing their skills in the wild, rangers become expert trackers, as likely to ensnare their foes in a trap as they are to assail them head-on.

Evasion:
12
Hit Points:
6
Domains
Bone & Sage
Class items (choose one)
A trophy from your first kill
A seemingly broken compass

Hope Features

Hold Them Off: Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.

Class Features

Ranger's Focus: Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus: • You know precisely what direction they are in. • When you deal damage to them, they must mark a Stress. • When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.

Subclasses

Play the Wayfinder if you want to hunt your prey and strike with deadly force.

Spellcast: Agility

Foundation Features

Ruthless Predator: When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.

Path Forward: When you’re traveling to a place you’ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.

Specialization Features

Elusive Predator: When your Focus makes an attack against you, you gain a +2 bonus to your Evasion against the attack.

Mastery Features

Apex predator: Before you make an attack roll against your Focus, you can spend a Hope. On a successful attack, you remove a Fear from the GM’s Fear pool.